Review: 6/10 Can of Whoop Ass
In the latest installment in the Mission Impossible series, Ethan Hunt (Tom Cruise) goes rogue with a small team of new companions to stop a nuclear threat. “Ghost Protocol” is the virtual shutdown of the IMF (short for “impossible mission force”, not “international monetary fund”), the black ops government operation that specializes in foreign espionage, and employs Hunt and his team. But though “Ghost Protocol” is supposed to be some department ending disavowal, Hunt’s team operates much the same as in the previous films, with technology and intelligence to spare. Said simply, this reboot of the MI franchise is nothing new or better in any way – but it deserves credit for at least not being any worse.
Ghost Protocol starts with Sawyer (from Lost)
stealing something. When he thinks
he’s
gotten away, a lady assassin, by the name of Moreau (not a doctor),
shoots him
and takes what he’s stolen. After
IMF
agents Carter and Dunn (Paula Patton and Simon Pegg)
break Ethan out of a Serbian prison, their mission (if they choose to
accept
it) becomes getting back what Moreau has stolen. After
such a build up, I was half-expecting
something interesting to be in this stolen case. But
it was just launch codes. It’s
always launch codes. If launch codes are
so goddamn important,
you’d think a government would just buy a safe from a casino and
be done with
it. When was the last
time you heard about a casino’s safe getting robbed? Anyway, Hunt’s newly-assembled team must
infiltrate the Kremlin to find information about the person (code name
Cobalt)
suspected of hiring Moreau to steal the launch codes (though she ended
up doing
little more than walk down an alley at the right time).
Shit goes sour and the Kremlin gets blown to
bits, which is quickly blamed on the
The choosing of locales seems random in MI:4. It’s as if
the writers didn’t care about connecting the disparate elements
of the script –
only that the individual locations were cool enough.
So we go from the Kremlin in
Ultimately, Hunt and his team thwart the nuclear missile plot and all is well; Cobalt is killed and his odd dream of using nuclear arms to accomplish peace dies with him. I would wager to say that for most people, this was a fine resolution to the story. I’ve never considered a Mission Impossible movie like I might a Saw movie – where each film depends upon the ones that came before it. The Mission Impossible movies are just spy thrillers. The new movies don’t have to be sequels; they can just be stand alones. The plots don’t have to intertwine or overlap and we don’t need a back story. The films are fine without it. But Ghost Protocol tried to get fancy and ended up settling things on an awkward note.
I’ve
read that
this will be Tom Cruise’s last go round with the series, and
I’m all for
offering him a proper swan song, but the last ten minutes of the film
confused
me. Apparently, Renner’s whole back
story about failing to protect Hunt’s wife in
As usual, the strength of the movie is the imagination and utilization of technology. Though the entire series is a rip-off of the Bond movies, including the insertion of advanced gadgetry, it has to be applauded for its seamless introduction of such cool gizmos. There are sticky mitts that allow Hunt to climb up the side of a building (suction cups have nothing on these bad boys); there is a car with a windshield-size, optical navigation system; there is even a mobile magnet cart that can keep a grown man floating in mid air. Now, of course, the script has to write in situations to utilize these mind-boggling techno-wonders, but the accommodation is never that intrusive. It’s usually just small things, like for instance, when Ethan uses an invisible reflection wall to sneak into the archive room underneath the Kremlin. For this device to work, Ethan needs a long hallway that is narrow enough for the projection screen to cover. Further, he needs to have a stationary security guard that won’t bump into the damn thing. Then, he needs the door he wants to be in the middle of the hallway, as the screen can’t camouflage him past the borders of the walls or in open areas. But none of this accommodation is that important. It’s cool to see the reflection screen dupe the clueless security guard and to watch agent Dunn further confound him with an equally cool device that creates sound effects that appear to be coming from other places. The stars of the film, for me, are these magical gadgets.
Cruise is unflappable as Hunt, never showing much emotion or anxiety. His stolid distance sets the tone for the rest of the characters: Renner and Patton are equally serious and devoted to the mission. Pegg stands out a bit more as the cliché comedic technology nerd and he’s likeable as always.
Overall,
this
is a straightforward movie. There are no
great surprises or innovations as relative to the other films;
it’s just a
franchise churning out another typical effort.
With no particularly unique style, the Mission Impossible
franchise has never lost its focus on creating films that are watchable and entertaining enough.
Even if Cruise hangs up his Ethan Hunt
persona for good (he turns FIFTY years old this year!), I
expect Mission
Impossible to hang around for the foreseeable future – though
don’t count
on this being the last sandstorm Cruise outruns, crisis he averts, or
world he
saves.